Charm of Magnetism
| |
|---|---|
| Rarity | Empowered |
| Type | Item |
| Base item | Iron Ingot |
| Stackable | No |
| Categories | Charms, Items |
| ID | arcananovum:magnetism_charm
|
Charm of Magnetism is an Empowered item.
Appearance
- describe what the item looks like.
Gallery
-
Default
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Neodymium
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Neodymium Pull
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Neodymium Push
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Pull
-
Push
Tooltip
You can feel the charm tugging on surrounding objects. |
Obtaining
Research
Unlocks after completing these research tasks:
Crafting
Crafted in the Starlight Forge.
| Ingredient | Total |
|---|---|
| Lightning Rod | 16 |
| Iron Ingot | 16 |
| Iron Bars | 32 |
| Block of Iron | 4 |
| Heavy Core | 1 |
Used when the server has the Classic Recipes pack enabled.
| Ingredient | Total |
|---|---|
| Lightning Rod | 64 |
| Iron Ingot | 128 |
| Iron Bars | 128 |
| Block of Iron | 32 |
| Heavy Core | 1 |
Usage
- describe how the item is used.
Augmentations
| Augment | ID | Levels | Tiers | In-game text | Notes |
|---|---|---|---|---|---|
| Electromagnet | electromagnet |
3 | ❖❖❖ | Grants 3/6/9 Blocks extra range on the Charm's Active Ability for each level |
— |
| Faraday Cage | faraday_cage |
1 | ❖ | Allows you to filter items attracted Sneak Right Click with an item in your offhand to add it to the filter Sneak Right Click with the Charm in your offhand to reset the filter |
— |
| Ferrite Core | ferrite_core |
3 | ❖❖❖ | Increases the Charm's passive ability range by 1/2/3 Blocks | — |
| Charm of Neodymium | neodymium |
1 | ❖ | The Charm's Active Ability now pulls Metal Armor and Tools off of mobs and disables all equipped shields briefly | — |
| Polarity Reversal | polarity_reversal |
1 | ❖ | Unlocks a mode to repel items when the Charm's Passive Ability is active Sneak Right Click to switch modes |
— |
Achievements
| Achievement | ID | Type | Arcana XP | Skill Points | In-game text | Notes |
|---|---|---|---|---|---|---|
| That's Not How Magnets Work | magnets |
Event | 1,000 | 1 | Pull at least 25 different items with the Charm of Magnetism's active ability | — |
Tome Entry
Magnets, how do they work? Well, they pull stuff sometimes… Unfortunately, they only work on some materials, and with limited range. I believe this Heavy Core that I have found presents gravitic properties that can supercharge a magnet’s abilities. Surrounding the Core in iron and striking it with lightning should leave an empowered permanent magnet.
Sneak Using the Charm toggles it passively pulling items around me.
Using the charm directs a magnetic field a greater distance in the direction of my gaze that pulls items towards me.
Configuration
Options for this item. See Configuration Options for every option in the mod.
| Key | Type | Default | Description | Notes |
|---|---|---|---|---|
magnetismCharmActiveRange |
double | 25 blocks | The active ability attraction range of the Charm of Magnetism | — |
magnetismCharmActiveRangePerLvl |
double[] | 0 / 3 / 6 / 9 blocks | The active ability range increase per augment level for the Charm of Magnetism | — |
magnetismCharmActiveWidth |
double | 3 blocks | The active ability attraction width of the Charm of Magnetism | — |
magnetismCharmPassiveRange |
double | 5 blocks | The passive attraction range of the Charm of Magnetism | — |
magnetismCharmPassiveRangePerLvl |
double[] | 0 / 1 / 2 / 3 blocks | The passive range increase per augment level for the Charm of Magnetism | — |
xpMagnetismCharmCap |
int | 25 Arcana XP | The maximum XP granted for attracting items with the Magnetism Charm active ability | — |
xpMagnetismCharmPerItem |
int | 2 Arcana XP | The XP granted for attracting an item with the Magnetism Charm active ability | — |
Trivia
- add trivia as a bulleted list.
History
- record changes between versions with {{Version}}.
